Showing posts with label 2000s. Show all posts
Showing posts with label 2000s. Show all posts

Friday, November 4, 2016

Atari Flashback Portable

Fellow retro geeks, nostalgic nerds and dated dorks, as far as I am concerned, this is the Holy Grail of portable gaming and I've wanted this for as long as I can remember.

It's the friggin' Atari Flashback Portable.

Badass


Even as a child back in the Dark Ages, I recognized that technology was getting smaller, faster and cheaper and I often pondered how long it would be before the industry would eventually get to the next logical place and release a hand-held Atari, Colecovision or Intellivision system. I recall spending far too much time in my bedroom sketching and designing what I thought such a system might look like but of course, it was all just a bored kid's fantasy.

Now the good folks at AtGames, who previously brought us a slew of retro machines like the SEGA Classic Gaming Console, the Intellivision Flashback as well as the venerable Atari Flashback, are planning to release the Atari Flashback Portable, first officially licensed hand-held Atari 2600 game system. The unit should be out November 2016 and here's some marketing verbiage from their site:
  • LCD screen
  • Video out port (cable not included)
  • Rechargeable battery included
  • SD slot for downloaded games
  • A travel-friendly MUST HAVE for the avid gamer
  • 60 Legendary Atari 2600 hits including: Millipede®, Pong®, Missile Command®, Asteroids®, Centipede®
If AtGames follows their previous pricing from the SEGA Portable, which was updated earlier this year, then the Atari Flashback Portable should be priced around $50. Not too shabby.

The big selling point for me is the built-in SD card slot. In the past, the Flashback consoles have been limited by the built-in games that the producer was able to license for that particular version of the machine. So for example, the Atari Flashback 2 may have had a few more games built into it than the Flashback 1, but it may no longer have included a couple of your favorites due to the ongoing legal challenges of trying to license early computer-game technology from companies that often no longer exist or others who have now grown so large, their licensing fees have become too prohibitive for small companies like AtGames to tackle. Hell, I'm still not sure if there's ever even been a Flashback console released that has included Activision's top-seller, Pitfall, arguably the most popular 2600 game ever made!

But now we finally have a Flashback system with an SD card slot that lets you load up your own downloaded Atari 2600 roms, meaning that you're no longer stuck just playing the same included games over and over again. Better yet, you can most likely fit the entirety of the 2600 library on one inexpensive SD card enabling endless hours of retro-gaming Atari goodness on the go! That, to me, is worth the price of admission.


WATCH THE VIDEO ANNOUNCEMENT FROM "THE NO SWEAR GAMER"



BONUS VIDEO: ENGINEER-EXTRAORDINAIRE BEN HECK'S HAND-WIRED PORTABLE ATARI 2600

Tuesday, October 25, 2016

The Art of Atari

As you all pretty much know, when I was just a wee tot living in suburban Wisconsin, milking cows and drinking beer, I spent a lot of cold winters sitting in front of our (alarmingly) warm TV set playing classic Atari games like Missile Command, Adventure and Asteroids. Games that, when played on a home console in 1981, looked pretty much like ass. The graphics, as some of you will recall, were embarrassingly simple -- one game's soccer ball was another game's ICBM missile. The sound of an explosion in a space shooter might double as the sound of a crowd cheering on a football team. What I'm getting at here folks is that the narrative power of these 2-kilobyte game programs was extremely, extremely limited, so we had to actually use our own imaginations while playing our video games back then. Which, ironically, was something that I think was lost on many parents of the time, as they often lashed out against this wicked new video-technology that would most assuredly eat their children's souls and melt their brains.
But how do you market and sell a game that contains only a dot, a line and a wall of bricks to millions of sweaty, greasy teenage kids who can't wait to hop into their station wagons and cruise on over to Kay Bee Toys to pick up the latest radical game cartridge?

Like this:
Not real, but an incredible simulation.

Nope, not what you're thinking about at all when you're eight years old and spinning a paddle in your hand -- sorry, that sounded weird. But believe it or not, this approach ended up working well for Atari and having been initially run by a bunch of stoners and hippies anyway, they were very up on the idea of dedicating a fair amount of cash and resources to art and design right from the start.

So wouldn't you know it, some forty-odd years later and long after the original company imploded, someone has finally put together a book chronicling this hitherto overlooked aspect of our favorite video game behemoth, and it's available today in hardback.

Penned by Chicago-based designer, Tim Lapetino, The Art of Atari gives the reader a comprehensive overview of the various design initiatives employed by Atari over the course of its entire history and reveals the stories behind them as well.

From the official site:

"THE ART OF ATARI is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company’s unique illustrations used in packaging, advertisements, catalogs, and more.

Includes a comprehensive retrospective collecting game production and concept artwork, photos, marketing art, with insight from key people involved in Atari’s rich history, and behind-the-scenes details on how dozens of games featured within were conceived, illustrated, approved (or rejected), and brought to life!"

Pick up your copy for only $39.99 from their site by clicking the link below!

VISIT THE MAIN ART OF ATARI SITE HERE FOR MORE INFO

BONUS VIDEO: INTERVIEW WITH THE AUTHOR, TIM LAPETINO




Thursday, August 20, 2015

8-Bit Cinema

Stolen from Deviant Art. How's THAT for deviancy?
Ever wish you could see your favorite movie or TV series remade into an old school Nintendo-style video game? Well now you can with CineFix's 8-Bit Cinema series on YouTube.  A partial list of their remakes includes Jurassic Park, Big Lebowski, Terminator 2, Happy Gilmore, The Shining, Frozen (for the kiddies) and even The Walking Dead. While a more anally-retentive nit-picker would point out that some of their productions tend to lean closer to the 16/32-bit era art-style, I won't do that here.

Whoops, sorry.

So enjoy the videos and check out the links below for even more CineFix craziness. Sorry for the pre-roll ads, Google are greedy bastards.



CLICK HERE FOR MORE 8-BIT CINEMA

CLICK HERE TO VISIT CINEFIX

Tuesday, August 11, 2015

The IBM WatchPad (2001)

Smartwatch, you say? Why, that's the buzzword of the day! You think Apple showed us the way? Better take a look at yesterday!

Not actual size




Wednesday, July 16, 2014

eBay Watch: Mini Arcade Replicas

Not real, but an incredible simulation.
Some amazingly cool U.K. artist is selling super-awesome mini arcade machine replicas on eBay for pretty darned cheap. These hand-made little gems are non-functioning and are for display only, but feature some amazingly precise detailing and very faithful cabinet design. For around $60 U.S. you can pick three designs from over 100, including all of your favorites like Pac-Man, Tempest and Paperboy, and they'll arrive fully constructed, signed and numbered by the artist himself. And since the replicas stand around 6" tall, they're a perfect match for your nerdy action figures!

CLICK HERE TO CHECK OUT THE TEENY TINY ARCADE GAMES!

Wednesday, June 25, 2014

Captain Nicole Janeway

Nicole vs. Kathryn







You may know her as the powerful inmate Galina "Red" Reznikov on the Netflix original series, Orange is the New Black, but to me, Kate Mulgrew will always be Captain Kathryn Janeway, the bold and decisive intra-galactic spacefarer from Star Trek: Voyager (and also that evil bitch from Throw Momma From the Train). Mulgrew made headlines at the time of Voyager's premiere as the first female captain to head a Star Trek series. But it almost wasn't so. Despite the fact that Kate nailed the part in her audition and subsequently went on to become a fan-favorite, the part had originally been cast with another actress, Geneviève Bujold, as Captain Nicole Janeway.  However, the Canadian actress best known for her portrayal of Anne Boleyn in the film Anne of the Thousand Days (1969), was not up to the rigorous production schedule of a weekly television series, and promptly left the show after shooting only a handful of scenes for the first episode. Lucky for us, Kate was waiting in the wings to take the helm, literally, and the rest is Trek history. Thanks to the tireless video-editing efforts of a fan known only as "aobadge," we can now get a glimpse of how Geneviève might have performed in the lead role had she chosen to stay on board with the crew of the Voyager back in 1994. Check out the video below for a look at what might have been, at the time, the future of Star Trek.



BONUS VIDEOS: NICOLE JANEWAY VS. KATHRYN JANEWAY - PARTS 1 & 2


Tuesday, February 25, 2014

People We'll Miss: Harold Ramis

Harold Ramis 1944-2014
Comedian, actor, writer, director and producer Harold Ramis died yesterday, February 24, 2014. He has left an enormous legacy behind him having worked on countless films, television shows and even radio shows, where he got his start on National Lampoon's Radio Hour. You can read all about Harold's achievements on the web as he was an active force even up until his final days, but I won't go into any of that here. Suffice it to say that while he was alive he made many, many people laugh either directly or indirectly. So in tribute to this comedy legend, I present to you one of my favorite scenes from one of my all-time favorite sci-fi movies, Heavy Metal (1981), in which Harold starred along with some his fellow SCTV alums, including John Candy, Eugene Levy and Joe Flaherty.

Friday, February 7, 2014

The Voice…Not.

That's British for "you suck."
Something happened to pop music singers between the 1980s and the 2010s. There was a time not too long ago (or maybe it was) when you could flip on your car radio (car radio?) and get a blast of alterno-caterwauling from someone like Robert Smith of the Cure, Perry Farrell of Jane's Addiction or David Burne of the Talking Heads, and you wouldn't feel one bit bad about trying to sing along with them. These folks may not technically have been the best vocalizers in the world of pop-rock, but they managed to stand way out and neatly fit in all at the same time. Their lack of technical perfection was in fact, part of the charm and appeal of their music. Can you imagine Just Like Heaven or Burning Down the House being sung by Robin Thicke or Rihanna? Yeah, that ProTools experiment might be interesting for about half a minute, but the final result would be A) nowhere near as good as the originals, you know it, and B) devoid of any human character, you know that too. Suffice to say, Smith's all-over-the-place vocals and Farrell's raspy whine were artistic statements as much as they were instruments that served the music. So put on all of the meat-suits and funny glasses you want, Gaga, your songs are still pablum.

So there we are in late '89, trucking away to the sound of Van Halen slowly turning into the worst band in the universe, and along comes the 90s. Then suddenly, for some unexplained reason, every male lead singer between the ages of 18 and 35 decided that it would be better if they sounded exactly like Eddie Vedder, even Scott Weiland. Sadly this trend contaminated the genetic lineage of pop music so thoroughly that even today, bands still crop up at random sporting a Vedder wannabe at the mic. Things only got worse when a little band called Green Day came out of nowhere and decided to screw up punk rock forever by putting a professionally-trained singer at the helm. (wtf?) Luckily, Billy-Ray Arrmstrong's over-the-top SoCal accent caused so much confusion amongst the masses that nobody even noticed. "Is he trying to sound British?"

But then, in 2002, the game changed forever. After a decade of everyone complaining about how pop music and its associated artists no longer had any heart and had just become part of a massive manufacturing process which removed anything remotely human from the source talent in order to form it into the perfect plastic product, along comes Simon Fuller with American Idol. Bastard. This Gong Show retread took the world by storm and slowly killed off the notion that anything less than utter perfection in a vocalist was desirable. The inevitable imitators followed en masse and now every kid that's grown up in the last decade thinks Daughtry is the pinnacle of rock and roll.

Digital perfection. That's all popular music is about now. No heart, no earth, no whimsy. Just Taylor Swift.

So since there's no longer anything worth listening to on the radio (was there ever, really?) I'm going to put on some Talking Heads. Enjoy and have a good weekend.


Talking Heads - Once In A Lifetime by hushhush112

Thursday, January 23, 2014

1984 Revisited

Not as confusing as Prometheus
On January 22nd, 1984, Apple Computer ran, what was at the time, the most expensive 1-minute television commercial ever produced, titled "1984." The $900,000 ad, directed by Ridley Scott, was shown only once during the third quarter of Super Bowl XVIII and it was immediately recognized as something special and unique, winning several awards and helping to kickstart the tradition of producing elaborate, over-the-top commercials for the Super Bowl. Apple's purpose behind the ad was to whip up enthusiasm for the company's next big product at the time, the Macintosh. As you may or may not know, the Macintosh computer introduced the concepts of the mouse and icon-driven computing environments in 1984 to a market who had been, up until then, operating their computers by typing in cryptic codes and commands via keyboard. After shaking up the advertising world with its innovative commercial, Apple successfully shook up the computer world with the introduction of its radical new machine two days later on January 24th, 1984.

Do you prefer brand X over brand Y?












Yesterday was the 30th anniversary of the commercial's original public broadcast and tomorrow will be the 30th anniversary of the introduction of Macintosh itself. When you get a chance, take a minute or two to watch Apple's little micro-epic and consider how much our world has changed in the years between 1984 and 2014. Thirty years may seem like a long time, but as the great philosopher, Ferris Bueller once said: life moves pretty fast, if you don't stop and look around once in a while, you could miss it.

Friday, January 17, 2014

Lost: The Sitcom

Believe it or not, this year (2014) will mark the 10th anniversary of the hugely influential and often divisive supernatural television drama, Lost. Yup, it's been a decade since viewers first witnessed all those pretty young people crash their Boeing 747 onto the beautiful beaches of Hawaii, um,  I mean a strange and mysterious island somewhere in the South Pacific. But what if that island hadn't been so strange and mysterious? What if our beloved Losties were able to just kick back and enjoy an extended vacation in that sun-drenched paradise without the threat of polar bears or magical smoke monsters? Well, it may have looked something like this:

Wednesday, November 27, 2013

Old Robots

White, white robots, for white, white families.

One of the great promises of my generation and, in fact, of all generations since the advent of mechanical labor, was the promise of futuristic robot armies that would cater to our every desire and unleash electric death upon our enemies while we slowly turned into those people from WALL-E. And while that promise has yet to to be fulfilled, we've come a long toward that goal, although most of mankind's recent attempts at building mechanical cohorts for ourselves have been skewed towards producing Asian sex robots. Call me a xenophobe, but I like my artificial lifeforms to look, well, artificial. Let's face it, would we all have gone gaga over R2-D2 back in '77 if he'd looked like Tia Carrere? Well, maybe that's a bad example. Regardless, when I'm talking about robots I mean beep beep boop bop robots covered in knobs, buttons, lights and other little fiddly bits, you know? And the folks at TheOldRobots.com agree with me. From goofy little squirts that barely function to great big articulated automatons, this site has them all. Check out the videos below for a couple of choice cuts from their collection.

CLICK HERE TO VISIT THEOLDROBOTS.COM

Wednesday, November 13, 2013

Play Classic Nintendo Games on Your iOS Device for Free

GBA4iOS
You got an iPhone or iPad? You want to play Nintendo games on it but you don't want to jailbreak your phone to do it? Well it's easier and quicker than you might think. Pull this post up on your iThing of choice and follow these simple instructions:

1. Open SETTINGS app and go to GENERAL
2. Tap on DATE & TIME
3. Toggle off SET AUTOMATICALLY
4. Change the date to anything in 2012 (your Messages and data services will be disabled for a minute)
5. Tap HERE to go to the page to download the free GBA4IOS app
6. On the page tap the drop down and choose GBA4IOS and then tap INSTALL
7. Important: BEFORE you change back your dat & time setting, OPEN the GBA4IOS app and leave it up and running
8. Go back to SETTINGS app and toggle on SET AUTOMATICALLY to restore the date & time - your data services will be restored

That's it, the app has now been installed on your non-jailbroken device without going though the App Store! Crazy! Now, you'll need to download some game roms for your GameBoy emulator app but it's way easy too:

1. Your GBA4IOS app should still be open from before so go to it
2. Tap on the magnifying glass button at the top right of the app's screen
3. Tapping the button opens Safari and pulls up a web search with game rom sites, tap the first link
4. You'll be taken to a mobile site where you can download all the game roms you want - woo!
5. Pick a game and tap DOWNLOAD NOW which pops open a box asking you which app you want to open the download with, choose OPEN IN and then choose GBA4IOS
6. Wait a few seconds and you'll be taken back to the GBA4IOS app and your download should appear in the rom list

That's it, just tap on your rom and start playing!

I know it looks like a lot of steps, but honestly it took be about 2 minutes to complete, and it's worth it!

Friday, October 25, 2013

8-Bit Tattoo Roundup Numero Dos

Well it's that time again and I've got a whole new batch of 8-bit/gamer tattoos for you to enjoy. Check 'em out, maybe you'll get inspired! Have a good weekend and I'll see you Monday!















Thursday, October 10, 2013

Legal Retro-Gaming with Retrode 2


Retro-gaming: Now with less felony!

Playing retro games on your PC, Mac or Linux box just got a little easier and a whole lot more legal. The Retrode 2 lets you avoid the gray areas involved with obtaining potentially-ilicit videogame ROMS for your software emulator by letting you use your own, legally-owned SNES or Sega Genesis carts instead. Check out the specs:


  • Cartridge slots for Sega Genesis/MD and Nintendo SNES/SFC games. Access ROM (program/data) and SRAM (savegames)! Custom-made connectors of video game quality.
  • 2×2 ports for Sega and SNES controllers.
  • USB 2.0 Full-Speed composite device for driverless operation under any OS, using any emulator.
  • Easy to use, configure and update.
  • Expandable using plug-in adapters (Sega Master System, GameBoy and N64).
  • Made in Germany.
  • Dimensions and weight: 162mm x 80mm x 42mm, 200g (6.4″ x 3.2″ x 1.7″, 0.4lbs)
  • Includes USB cable and instruction sheet. Suggested retail price: EUR 65 / USD 85.


The Retrode 2 even includes built-in controller ports so you can play all of your old favorites the way they were meant to be instead of using some flimsy stick from Gravis or CH Products (honk if you remember either of those guys!). The unit sells for about $85 and you can find out more about ordering one by visiting their website: www.retrode.com.

Monday, August 26, 2013

Bye Bye Ballmer

Signing off from Seattle
Steve Ballmer, current CEO of Microsoft, has recently announced his retirement and will be winding down his tenure this year. When this finally happens sometime in the next twelve months, the holy trinity of Seattle's tech-lords will witness the loss of its last remaining member and the end of a hugely important geek-era. While the company was co-founded by computer dorks Bill Gates and Paul Allen in 1975, fellow Harvardian and apparent arithmetic genius Steve Ballmer (he scored 800 on the math portion of his SAT and beat Gates's score on an exam given by the Mathematical Association of America) joined his old collegiate buddies at the company in 1980 where his business acumen and wacky, non-tech attitude helped rocket the company to its now legendary status and, of course, its mountains and mountains of riches. Allen left Microsoft back in 2000 and Gates later in 2008, leaving the door open for Ballmer to step in as CEO of the company. However almost since the day he took over, industry pundits have been regularly casting doubts on his ability to lead the company into a new world and new generation that's more interested in tablets and set-top boxes than notebooks and desktop boxes. While the rumors are currently running rampant about whether or not Steve's announcement was voluntary or if he was ousted by the board, one thing's for sure, there's never been a tech-industry magnate quite like him before, and I doubt that there ever will be again.

A rare shot of the uber-nerd triumvirate (from left): Steve Ballmer, Bill Gates and Paul Allen
























BONUS VIDEO: MY FAVORITE STEVE MOMENT



Friday, August 16, 2013

Woz Speaks at KansasFest 2013

Mt.Dew! (photo courtesy of nicholsphotography)


For you geeks that don't already know, KansasFest is an annual get-together for Apple II enthusiasts held at Rockhurst University in Kansas City, Missouri, and from what I understand, it's a bit like Comicon or GenCon albeit with a slightly (but not much) different fan base. Having been founded way back in 1989 the conference has played host to various notable tech-industry guest-speakers ranging from original Apple employees to early 8-bit software developers to magazine publishers. Well this year the attendees (of which I was not one - booo!) got an extra-special super-treat in the form of actual real-life inventor of the Apple II, Mr. Steve "Fucking" Wozniak, better known as Woz. Woz, along with that other Steve, co-founded Apple Computer in 1976, made a crap-ton of cash and then went on to become a legend in the history of personal computing and technology. You want to know more? Google it. Graciously, the folks at OpenApple have posted both the entire interview with Woz in audio format, and a 10-minute video excerpt on YouTube for the enjoyment of the world's masses. So go masses, go enjoy!!

CLICK HERE TO LISTEN TO THE COMPLETE AUDIO INTERVIEW WITH WOZ

CLICK HERE TO VISIT THE OFFICIAL KANSASFEST SITE

CLICK HERE FOR PORN

Friday, August 9, 2013

G-Force! Transmute!

The original Science Ninja Team Gatchaman
1972 was an epic year. Pink Floyd was in the middle of recording their magnum opus, Dark Side of the Moon,  Nixon began U.S. diplomatic relations with China and signed the ABMT just two years before his infamous ousting, and man would set foot on the moon for the last time in history. Plus I was born, so, you know, pretty epic.

At the same time, however, far off in the exotic and mysterious land of Japan, a self-taught manga artist named Tatsuo Yoshida, who had already experienced success with his auto racing series, Mach Go Go Go (a.k.a. Speed Racer), was busy creating a new animated science fiction show called Science Ninja Team Gatchaman. The premise of this series was that an ancient, super-advanced alien race from another world was hell-bent on harvesting the Earth for its natural resources and, of course, only a specially-trained team of five teenaged science-ninjas dressed as space-birds could protect the planet from the evil menace known as Galactor. If that wasn't weird enough, the series' main antagonist, and ever-present pain in the ninja-team's ass, was a shape-shifting mutant hermaphrodite named Berg Katse, who could change genders at will in order to fool his/her/its enemies. Each member of the five-man ninja-team had a unique hero-identity, weapon, costume and skills and could join together with the others to further increase their super-powers. For the inevitable giant mecha battles that would end almost every episode, the youngsters had at their disposal a huge space/air/water ship, called the Phoenix, which not only boasted an impressive arsenal of weaponry, but also housed each team member's personal transport as well. The space-bird show was a huge success in Japan, spawning two sequels and effectively setting the template for future Japanese action series like Voltron and Super Sentai (a.k.a. the Power Rangers). But that was just the beginning.

In 1978, American producer Sandy Frank, who fans of MST3000 may recognize as the importer of many Japanese B-films, saw the potential of re-marketing the science fiction series to a U.S. audience in the wake of the massive Star Wars space-renaissance happening at the time. After stripping the show of whatever violence, profanity and sexual references would have been deemed inappropriate in the States, Frank's production company re-edited and re-dubbed the show to be more kid-friendly eventually creating what every American boy born between 1968 and 1974 would come to know as Battle of the Planets, which became a veritable primer on Japanese anime style for an entire generation of geeks-to-be. Frank's concept of re-editing Science Ninja Team Gatchaman into a wholly new show was so successful, that it was repeated two more times resulting in G-Force: Guardians of Space in 1986 and Eagle Riders in 1996.

Each of these adaptations had their merits, but none of them held true to Tatsuo Yoshida's original vision, and eventually, the American grown-ups who had cut their teeth on the watered-down children's versions were clamoring for a return to the classic tale that had spawned the "five-man superhero team" genre so many years ago.  Eventually, the entire uncut series (of 105 episodes) was released on DVD while a moderately successful Japanese-produced 3-episode animated reboot of the series went direct-to-video in 1994. The fans ate all of this up, and the buzz for more Gatchaman kept building while the first rumors of a live action version began to surface. Several years (and at least one unsuccessful attempt) later, I am ecstatic to announce that the first trailers for the first live-action Gatchaman film have arrived. The movie is to be released in Japan on August 24th, but we will have to wait and see what its availability will be outside of the country. For now, you can at least watch the trailer here on RetroGeeker and/or check out the official site by clicking the link below. Enjoy!

Gatchaman 2013


CLICK HERE TO VISIT THE OFFICIAL GATCHAMAN MOVIE SITE



UPDATE: FAN-SUBBED VERSION BELOW!

Monday, August 5, 2013

12th Doctor Who Announced

Peter Capaldi will be taking over for fan-favorite, Matt Smith, as the 12th incarnation of Doctor Who





After weeks of speculation as to who would be taking over the role of the Doctor on BBC's long-running scifi series, it was announced that veteran Scottish actor, Peter Capaldi, will be handed the keys to the TARDIS. The reveal was made with much fanfare on August 4, 2013 and there's a great clip on YouTube of Mr. Capaldi's first introduction to the world as the titular character, however due to the sticky web of international copyright laws, I am not allowed to embed it here, so you'll just have to hit the jump to see the video. Sorry.

One interesting side note, I noticed while doing research on Capaldi that he is featured in the new zombie flick, World War Z, as a doctor for the World Health Organization. His character is listed as "W.H.O. Doctor." Coincidence?

Thursday, July 11, 2013

8-Bit Star Trek Reboot

Actual scene from J.J. Abrams' 2009 hit, Star Trek.

Ever wonder what J.J. Abrams' Star Trek movie would look like as an 8-bit game?
Me neither. Watch this...

RIP MiniDisc

An early 90s example of technological failure.
Sony has long been a company known for its high-technology and sexy, high-priced products and for the most part, they've been extremely successful at hawking their wares to the American public. However, when it comes to promoting technology industry standards or introducing new media formats, they've always had a pretty weak record. Rarely has Sony seen any of their top-tier technologies take over the world (I still can't believe Blu-Ray beat out HD-DVD) and if you don't recall any other fails than BetaMax (1975), let me refresh your memory: DAT (1987), MemoryStick (1998) and UMD (2005) are just a few of Sony's more well-known media formats which failed to take hold with the public. Now Sony has recently announced that as of 2013, they will finally cease production of their MiniDisc (MD) format which was introduced as the successor to analog audio cassettes some 20 years ago. "They still make those?" you shockingly ask. Yes indeedy-doddily-dew. Apparently, the customers in Sony's homebase market, Japan, took more of a liking to the MD format than anyone over on this side of the globe ever did and have tenaciously supported the mostly-ignored format for the last two decades. Sony stopped producing their portable MD players in 2011 but continued to sell and support MD home stereo systems to the remaining hold-outs and aficionados, squeezing out the last few drops of profit from that revenue stream. Now it appears that even those stalwart retro-techies who didn't move on to the iPod ten years ago will be forced to look elsewhere to store their digital data and music files. These folks won't be completely out of luck, however, as Onkyo and a few other electronics manufacturers have stated that they will continue to produce MD equipment for what is left of this increasingly anemic niche market. However without any further support from the original creators of the format, who knows how long that will last? So, for all intents and purposes, the MD is finally dead. RIP you expensive bitch.

BONUS VIDEO: WATCH JAMIROQUAI PIMP THE MINIDISC BACK THE 1900s.