One of the most popular computer game series of the 80s and 90s, the tongue-in-cheek (or hand-in-pocket) humor of Leisure Suit Larry in the Land of the Lounge Lizards was a hit with juveniles of all ages. The game began its life as a basic text adventure for the Apple II called "Softporn Adventure" released by Sierra Online in 1981. Digital titillation being a rather new form of entertainment in the early 80s, the game was, of course, a huge success, prompting Sierra to task now-legendary programmer Al Lowe with the honor of rewriting the game to utilize a graphics engine (read: digital boobs). The result of Al's hard work was perhaps greater than the sum as the oddly endearing protagonist of the game, Larry Laffer, or as he is better known, Leisure Suit Larry, unexpectedly became a very marketable property. Five sequels (some say six) and millions of 5.25 inch floppies later the original series finally came to an end in 1996. After many years of dormancy, several questionable Larry adventures eventually appeared on Xbox and Playstation but they lacked involvement from the original creators and dropped most of the naughty-but-not-dirty humor of the classic series by replacing any potential instances of "clever" with "cleavage." Good eye-candy, to be sure, but weak gameplay. As one would expect, these titles sold poorly (they wouldn't even take my copy of Magna Cum Laude at Game Xchange, true story) which sadly brought the entire franchise to a screeching halt. Boo. But here's the part where the little indie developer swoops in to save the day. From Wikipedia:
In June 2011, Replay Games announced on their blog that they had acquired a license for the Leisure Suit Larry series. Replay Games plans to re-release the titles it has licensed for Windows, Mac, iOS, Android, XBLA, PSN, On-Live, and Steam. It is also announced that Al Lowe will be involved with the development of the new releases.
And then:
In April 2012, Replay Games initiated the Kickstarter project Make Leisure Suit Larry come again! which finished funding on May 2, 2012 and secured a total of $674,598 ($655,182 via Kickstarter and $19,416 via Paypal) in funding compared to the $500,000 that was asked for. The "HD" Version of the game has a completion date of October 2012 listed, but it might be delayed to December 2012 or early 2013 since hitting the $650,000 mark. The $650,000 mark will add more story, dialogues and one more character.
Yup, they even got old Al Lowe to come back. Click on the links below. You know you want to.
Nope it's not Lemmings, just an incredible simulation. It's called Caveman and if you ever got sucked into a three-hour game of Lemmings then this app is for you. Released all the way back in 1991 by British developer Psygnosis for the Commodore Amiga, Lemmings was a puzzle game in which you guided a herd of lemmings (although they looked more like Fraggles to me) across a treacherous path littered with traps and pitfalls with the ultimate goal of reaching an exit portal, which would invariably lead to another, more difficult level. The catch was, however, that the lemmings never stopped moving and would simply fall off of a cliff or walk into a spinning fan if someone didn't tell them otherwise, which is where the player comes in, assigning specific tasks to individual lemmings to help them overcome any obstacles or dangers that might otherwise get in their way. You could pause the game and plan your strategy, but assigning tasks was all done on the fly and since there was a time limit of just a few minutes, the game could get pretty intense as your cursor flew all over the screen trying to block one group of lemmings from strolling into a fire-pit while simultaneously keeping a builder-lemming busy constructing bridges over a chasm. The game itself was hugely popular and spawned several sequels and conversions for other systems up until about 2000 when the party stopped. Since then gamers have either had to make do with limited-release ports such as the one made for the PSP in 2006 or indie clones such as the excellent Pingus, which runs on Mac, Linux and Windows.
So in early 2010, when a little-known group called mobile1up took it upon themselves to bring Lemmings to the contemporary world of mobile gaming, I about pissed my pants with excitement. Working from a port of the original game that was made for the PalmOS (remember PalmPilots?) the folks at mobile1up managed to strip away the hacks and additions that had been bolted on to make the game work with Palm's unique idiosyncrasies resulting in a pixel-perfect rendition of the game while retaining most of the original source code. Development of the game was tracked on mobile1up's development blog with regular updates until June of 2010 when Sony, who somehow managed to pick up the property after the dissolution of Psygnosis, sent them a cease and desist effectively throwing all of their hard work into the trash. So in a big FU to the man, mobile1up released it anyway, but with all new graphics, sounds and a caveman theme, and it became an underground hit. Sorry, Sony, you had your chance. Caveman plays and feels almost exactly like Lemmings and features all of the same levels and even the same animations as its counterpart and is available for a multitude of platforms:
iPhone / iPod Touch / iPad
Palm Pre / Pre 2 running WebOS 1.4.5 or later
TouchPad running WebOS 3.0.0 or later
BlackBerry PlayBook 2.0.1 or later
Mac OSX 10.4 or later (PowerPC and Intel)
Windows and Linux versions are currently in the works. I don't think there's an Android version yet, but you Android folks are used to not having any apps anyway, right? (just kidding, gawd!)