What a tough time these guys have been having lately, not that it's ever been easy for Atari, the once-innovative computer company that put video entertainment next to pinball machines and later on top of our Zeniths. Last year the brand celebrated its 40th anniversary and the tech, geek and gamer worlds (which often overlap) simultaneously wet their virtual pants. Yet here we are not even a month into the new year and Atari has already filled for bankruptcy. As it turns out, it's not "the end" as we've all feared, but rather a convoluted attempt to save the brand we all know and love for rotting our brains faster than even the CW could ever hope. Here's a nice breakdown from trueachievements.com:
"Atari was bought out in 2008 by Infogrames, a successful French developer. The problem with this merger has been a difference of philosophy between the U.S. branch of Atari and Infogrames, now known as Atari S.A. Atari S.A., as the parent company, wanted a continued focus on retail titles but Atari's U.S. branch wanted to focus on mobile and digital games which have been a tremondous source of profit over the past two years. Why then, you are likely wondering, would a company turning a healthy profit decide to file for bankruptcy?
This Chapter 11 filing is an aggressive means for the U.S. branch of Atari and the affiliated subsidiaries to take back control of their own destiny. Under Atari S.A., the U.S. branch of Atari is unable to secure their own funding, which means that at the moment they move too slowly to be truly competitive in the world of mobile and digital download titles. Chapter 11 bankruptcy is commonly used by businesses with heavy debt to restructure themselves for future profitability."
"But this is not the Atari one generally associates with iconic consoles like the Atari 2600. That company was split into Atari Games, an arcade developer, and Atari Corp., which made home consoles, in the mid-1980s. That company put out the Lynx and the Jaguar before being bought by Hasbro Interactive in 1996, which was essentially a purchase of the logo and intellectual property. Hasbro kept it until 2000 before selling it to Infogrames, S.A.. Infogrames had, in the meantime, bought GT Interactive and renamed in Infogrames Inc., and renamed itself Atari in 2009. Infogrames S.A. was now Atari S.A., and Infogrames Inc. was now Atari, Inc., the company declaring bankruptcy."
So what happened to the other company that split off to form Atari Games? Do they still even exist?
I'm a Nutting Associate, he's a Nutting Associate, wouldn't you like to be a Nutting Associate too?
If you believed the first coin-op video game was Nolan Bushnell's Pong, like most people, you'd be wrong. The first arcade game as we know them today was Nolan Bushnell's Computer Space, which preceded its better-known, wood-paneled cousin by a full year. Computer Space was released by Nutting Associates in 1971 and represented an impossible feat of visionary genius. The machine had no microprocessor, no RAM, and by all accounts should not have been possible to bring to market for several years after the fact. (It was also a giant flop.)
If you're talking about the first successful coin-op video game: yeah, that was Pong. Easier to learn, cheaper to produce, and manufactured by Atari, it was released in 1972 and sold over 10,000 units. It sparked a craze that would put video arcades in every town in America. The game itself was just uh, Pong—a rip off of the Magnavox Odyssey Tennis game, but with the novel addition of sound.
Computer Space, both the game and the story of its unlikely birth, are far more interesting. Bushnell's drive to turn his arcade vision into reality is covered in-depth in this Technologizer article: Computer Space and the Dawn of the Arcade Video Game »
Side-by-side: Pong with Computer Space.
Update - Aug. 30, 2012 Credit where it is due
The in-depth Technologizer article linked above was published just 2 months after an in-depth RetroGamer feature on Computer Space hit the shelves, no doubt providing much of the research for the article. Check out RetroGamer issue #93 to support the original investigative journalism.
Or for additional info that won't cost you 5 euros, see ComputerSpaceFan.com for an obsessive array of pictures, minutia, and even a Computer Space sim for PC.