Ah, Disney. You great
absorber of American cultural icons. First the
Muppets, then
Pixar, later
Marvel and now of course,
Star Wars. And while just about everyone on the planet is excited about the prospect of a
stream of new Star Wars films coming our way, the bajillion-dollar buyout was not without its
casualties. Specifically, I'm talking about the LucasArts game division, known for such retro classics as 1990's
The Secret of Monkey Island, 1992's Indiana Jones and the
Fate of Atlantis and 1995's
Full Throttle. For whatever reason, Disney has put the kabosh on the long-time producer of video-tastic hits and game-horrific misses, and in doing so has killed off an American institution that has been chugging along since before your mama was knee-high to a
cocktail arcade machine.
The story of what most folks call LucasArts actually begins around
1983 after a successful joint venture between Lucasfilm and Atari which produced the quarter-sucking-classic
Star Wars: The Arcade Game. Back then, Star Wars ruled the universe and every kid alive wanted a piece of that
laser-blasting action. So for years, the video game industry (along with the movie industry, TV industry, etc.) shamelessly ripped-off the look and feel of Star Wars as much as possible, often
without even trying to hide it. Realizing the massive potential for profits to be gained from expanding into other media outlets, and having tasted extraordinary success with their earlier venture into the arcade, Lucasfilm teamed up once again with the other "ruler of the universe" of the time,
Atari, to help them with their foray into the world of video game development. The result of this second collaboration was the formation of
Lucasfilm Games, which would eventually be reorganized into the gaming division of
LucasArts Entertainment Company in the early 1990s. So in
1984 with the fresh smell of success of still under their noses, Lucasfilm Games blasted out of the gate armed with two now-classic 8-bit games that pushed the boundaries of what was then thought possible with 48K of RAM and a 1.79 Mhz processor:
Ballblazer and
Rescue on Fractalus. If you aren't familiar with either of these ground-breaking games, do yourself a favor now and head on over to
Atarimania.com where they've posted hi-res scans of the original
Electronic Games Magazine article from 1984. It's a fascinating and informative read for any retro-gamer or Lucasfilm fan.
CLICK HERE TO READ THE ORIGINAL ARTICLE IN ELECTRONIC GAMES