Thursday, August 6, 2015
1980s Video Store and Arcade Models
Monday, March 2, 2015
The true story of the videogame craze – according to channel 7 news
Lest you think this series is unbalanced, it also provides hard-hitting investigation of arcade dangers - both the potential for physical injury as well as psychological addiction. Join Tawny Little and Jack Mittle on a truly bizarre exploration of the 80's generation's favorite past time.
Friday, June 20, 2014
Retro Reading
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My kids think magazines are broken iPads. |
CLICK HERE TO VISIT THE HOME OF RETRO MAGAZINE
Friday, December 13, 2013
Into the Dragon's Lair
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Illustration by TBottch. Stolen from DeviantArt.com - how's THAT for deviancy? |
Improvements upon graphics and sound had been, up until then, the standard way to attract gamers who were looking for the latest and greatest in what the arcades had to offer, but the computer technology behind most games of the time was already being pushed to its limits. As fate would have it, however, a bright fellow named Rick Dyer, who at the time was the president of Advanced Microcomputer Systems, got the idea to take the basic structure of early computer text adventures and scale it up to accommodate prerecorded audio and photo stills, which would form a sort of visual story in which a player could take part. After several failed attempts at generating investor interest for what he dubbed his "Fantasy Machine," a chance viewing of producer Don Bluth's 1982 animated film, The Secret of NIMH, got him thinking about replacing the static photos with quality, full motion video which, as it turns out, was just what the project needed to get people excited about it. So Rick hired the veteran Disney animator's production company to do the grunt work and on an anemic budget of about a million dollars plus, they produced roughly 22 minutes of animated footage, which could then be played back on standard arcade machine monitors using Pioneer laser-disc players and coordinated by Dyer's "Fantasy Machine" hardware.
In partnership with seasoned coin-op manufacturer, Cinematronics, the first game released to utilize this new laser-disc technology was called Dragon's Lair. It's story revolved around a brave but sometimes reluctant sword and sorcery hero named Dirk Daring, whose purpose it was to explore a dark wizard's castle and battle magical monsters in order to rescue the beautiful Princess Daphne from the clutches of the evil dragon, Singe. As in most video games, the player would interact by using a joystick and button, and had only a limited set of lives with which to complete the game. However unique to the arcade industry at the time, Dragon's Lair cost not just a quarter but a whopping 50¢ to play, which didn't sit well with a lot of gamers. Complaints also surfaced regarding Dragon Lair's gameplay as the pre-rendered video scenes only allowed the player to react to the canned events of the game, which meant that the player could not actually direct character movement or action as in traditional video games like Pac-Man, Galaga, etc.
The initial success of Dragon's Lair did succeed in bringing excited gamers back to the arcades and eventually resulted in a number of sequels, knock-offs and competitors entering the market. But it was a short-lived victory as the Great Crash (known in Japan as Atari Shock) eventually came anyway and obliterated everything in its path, leaving the landscape fresh and clear for a little company called Nintendo to take root and rebuild the video game industry from scratch. But that's a tale for another time.
In the meantime, please enjoy this video which contains all 22 minutes of the original Dragon's Lair footage, as well as about 8 minutes of prototype video, taken from the 2002 laser-disc reproduction of the game.
BONUS VIDEO #1: AN EPISODE FROM THE VERY SHORT-LIVED ANIMATED SERIES
BONUS VIDEO #2: DON BLUTH TALKS ABOUT MAKING DRAGON'S LAIR
Monday, October 1, 2012
Sheena Easton breaks up with Defender
...because she likes Sinistar better.
Monday, August 13, 2012
The birth of the video arcade
If you believed the first coin-op video game was Nolan Bushnell's Pong, like most people, you'd be wrong. The first arcade game as we know them today was Nolan Bushnell's Computer Space, which preceded its better-known, wood-paneled cousin by a full year. Computer Space was released by Nutting Associates in 1971 and represented an impossible feat of visionary genius. The machine had no microprocessor, no RAM, and by all accounts should not have been possible to bring to market for several years after the fact. (It was also a giant flop.)
If you're talking about the first successful coin-op video game: yeah, that was Pong. Easier to learn, cheaper to produce, and manufactured by Atari, it was released in 1972 and sold over 10,000 units. It sparked a craze that would put video arcades in every town in America. The game itself was just uh, Pong—a rip off of the Magnavox Odyssey Tennis game, but with the novel addition of sound.
Computer Space, both the game and the story of its unlikely birth, are far more interesting. Bushnell's drive to turn his arcade vision into reality is covered in-depth in this Technologizer article: Computer Space and the Dawn of the Arcade Video Game »
Update - Aug. 30, 2012
Credit where it is due
The in-depth Technologizer article linked above was published just 2 months after an in-depth RetroGamer feature on Computer Space hit the shelves, no doubt providing much of the research for the article. Check out RetroGamer issue #93 to support the original investigative journalism.
Or for additional info that won't cost you 5 euros, see ComputerSpaceFan.com for an obsessive array of pictures, minutia, and even a Computer Space sim for PC.